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Mechanical Engineering Overview - Overview PDF - PowerPoint - Podcast

Jeffrey P.
Martin, P.E.
Product Design Engineer
Ford Motor Company
Dearborn, MI

MS, Mechanical Engineering, Washington University
BS, Mechanical Engineering, University of Illinois
BA, Physics, Augustana College
Product Design Engineering, developing computer-based design tools used in various Ford vehicle development programs; works in a team of CAD specialists and engineers.
To broaden his education, Jeff majored in Physics in a 3/2 engineering program, transferring after three years into a mechanical engineering program.
"A lot of the courses that you have to take in school prepare you for thinking about problems in a certain way even though you probably suspect while you're in college that you're never going to use that stuff. And some of it you won't, but problem-solving skills, you always use those."


"I work on a team that's about 15 people and it's made up of engineers and designers, guys who are good at using CAD tools and regular engineers. If you're on a vehicle program, you're generally working on a small part of the car. You have to work with other people to make the whole car."


Q: Could you tell me a little bit about what it's like to be a design engineer at Ford Motor and what does your day consist of?
Martin:
Well, I guess you're part of a team and usually your group is like ten, fifteen people. And you work on various projects. You might be part of a vehicle program which is what I did for the first two years here. And right now, I'm working in a group, a core group, where we work with tools, helping the vehicle programs to do their design work.

Q: Who makes up this team? Is it all engineers?
Martin:
I work on a team that's about 15 people and it's made up of engineers and designers, guys who are good at using CAD tools and regular engineers.

Q: How long do you work on a project in general, years, months?
Martin:
It can be years. One of the projects that I've been on since I came off the vehicle program that I was on prior to this, I've been working on that project for about a year and a half now.

Q: On this team, do you work separately for a little while, then come together with them for ideas or constantly work together? During the day, I mean, do you sit by yourself on the computer? What is it like?
Martin:
It's a mix. I have to confer with other group members to try and figure out how to do things and I'm always working with the vehicle programs and the guys that are actually designing the cars to help them to do their job better.

Q: Do you all work on a whole car, or are you working on a specific part, and then each of you works on a little part of that?
Martin:
If you're on a vehicle program, you're generally working on a small part of the car. You have to work with other people to make the whole car. In the area that I'm in, what we're working on are design tools to allow general-vehicle design to be done. We are working on the program to generate what's called a tire envelope. We follow the motion of the tire as it goes into a turn, as it bounces up and down, and as it goes down the road. We're simulating that to be used in design.

Q: When you say simulate, are you doing all this on the computer or do you work with prototypes?
Martin:
In the past, it's been done experimentally and what we're trying to do is develop the tools so that we can do it all on the computer. And so it will be a lot quicker when we can do that. We actually have programs in place on this project that can do this right now. What we're trying to do with this project I'm on right now is be able to simulate the movement of the wheel totally on the computer without having to do testing to see whether or not the wheel will actually interfere with the body structure.

Q: What's it like -- you talked about your working on a car two years ago that will be out way in the future. What's it like working on something so far in advance? I mean, is it real to you?
Martin:
Sometimes you are totally bound up in the world of your design, you know, it's all only on the computer, and it takes a little while for the reality of it to, to come on. It's a while in the vehicle program before they actually start making parts that are car parts. The things that we see on the tube -- generally it's a bunch of numbers or it's these simulations that are only lines or presenting center lines of parts -- so sometimes it is pretty far from the real thing.

Q: How did you get into this? When you were studying engineering, did you always want to be in this type of design or did you fall into it?
Martin:
Well, I've been in three different areas. I was in actual design on the board for three years and then I was doing testing for four years. And then I kind of got into this computer-simulation area of engineering and that's what I'm in right now.

Q: Did you always know you wanted to be a mechanical engineer?
Martin:
I kind of figured that out, I guess, when I was in high school, that I wanted to be an engineer.

Q: What do you think about engineering as a career?
Martin:
It can be really an interesting, satisfying job. I've worked in design and I've worked closer to production. And I think it's probably most satisfying to be a little closer to production. That's probably what I'm going to get back into eventually.

Q: You're speaking directly to mechanical engineering students right now, what could you tell them now that you wish you knew when you were in school?
Martin:
Well, a lot of the courses that you have to take in school prepare you for thinking about problems in a certain way even though you probably suspect while you're in college that you're never going to use that stuff. And some of it you won't, but problem-solving skills, you always use those.

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